Detection Logic
// MZ signature at offset 0 and ...
uint16(0) == 0x5A4D and
// ... PE signature at offset stored in MZ header at 0x3C
uint16(uint32(0x3C)+0x18) == 0x010B Field Validations
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// MZ signature at offset 0 and ...
uint16(0) == 0x5A4D and
// ... PE signature at offset stored in MZ header at 0x3C
uint16(uint32(0x3C)+0x18) == 0x010B Loading…
Loading comments...