Detection Logic
// MZ signature at offset 0 and ...
uint16(0) == 0x5A4D and
// ... PE signature at offset stored in MZ header at 0x3C
uint32(uint32(0x3C)) == 0x00004550 and
//orginal
//((uint32(uint32(0x3C)+0xA8) >0x0) and (uint32be(uint32(0x3C)+0xAC) >0x0))
//((uint16(uint32(0x3C)+0x18) & 0x200) >> 5) x64/x32
(IsPE32 or IsPE64) and
((uint32(uint32(0x3C)+0xA8+((uint16(uint32(0x3C)+0x18) & 0x200) >> 5)) >0x0) and (uint32be(uint32(0x3C)+0xAC+((uint16(uint32(0x3C)+0x18) & 0x200) >> 5)) >0x0)) Field Validations
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